Barbarian.

Even when wielding weapons, a character can attempt to swing on someone else with any way they can - most commonly with kicks.

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At level 10, a frost giant barbarian will block 10 of that damage. Action Surge is great, and the two-weapon fighting style is required for this.

Brawlers are often a boastful bunch, and are never without stories detailing their latest triumph.

Now you can play the boxing champion you've always wanted, without having to pretend to care about the armor and weapon proficiencies you'd be ignoring as a supremely jank unarmed fighter or barbarian. A half-orc snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she .

I know that seems like a ton, but look at it this way: A young red dragon, CR 10, does 3 attacks per round, for 20 + 13 + 13 = 46 damage.

Your unarmed strikes deal 1d6 slashing damage, and you can use your bonus action to make an unarmed strike.

a level 6 Kensei Monk's weapons are considered magical and can ignore weapon resistance and can spend 1 ki point to do extra damage . Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. Also at 2nd level, you can give your fury physical form. Go barbarian until 3/4/5 (Archetype, ASI, Extra Attack - all very useful, but up to you how hard you wanna commit) and then drop six levels into Monk. Neat concept!


I LOVE the magic item feature, it's super creative and thematic. While raging, your unarmed strikes deal 1d8+your Strength modifier damage. 3. For some Barbarians, rage is a form of power.

Dnd 5e barbarian subclasses homebrew .

An adventurer who has chosen to walk the Path of the Enraged Brawler relies on sheer brute force and will to take out their foes. I feel there is design space in 5e for player characters that use "great" weapons in more interesting ways, and one such way would be to allow exceptionally strong characters to dual-wield such weapons. I mentioned several times our own forays into homebrew content creation for 5E D&D. I think you also get rage bonuses to unarmed damage.

They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat. DND Homebrew Feats.

At level 20, it will block 20. The Barbarian is a good brawler right out of the box. Fun and smart additions to the .

Weapons are well and good but a true bruiser only really needs two good fists. At 3rd level, when you rage, you unlock the power of the God Hand. I recently posted my idea for an unarmed Barbarian, and after a lot of helpful feedback I have re-branded it the Path of the Colossus. While Barbarian will give you +3/+4 rage damage per hit and more rages. When you choose this path at 3rd level, you can roll a d6 in place of the normal damage of your unarmed strikes.

5E D&D barbarian resources. After all, what more does a true brawler need than their own two fists? Also, Brutal Critical and overall more health.

Your best source of damage will probably be tossing people off cliffs, but at least you'd be good at crowd control. (Only some?) Some warriors are never happier than when they are slugging it out in the thick of the fray. . On the surface it's an unarmed barbarian option but I get strong action movie hero vibes and I'm into the cool features.Path of the Valkyrie. I think this version is much more balanced, has a clearer mechanical focus, and is more fun to play as a result. When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action. Either of those is still less than a bear totem barbarian, which gets resistance to all damage. Okay first off kudos for leaning into valkyrie lore and second this is a fantastic take on a Primal . Use Barbarian Unarmored AC, and Monk Martial Arts, for which STR based Unarmed attacks still qualify. Continuing March of the Monk, Way of the Brawler is a classic character reborn as a twist on the typical monk. When you choose this path at 3rd level, you can roll a d6 in place of the normal damage of your unarmed strikes. Dnd 5e barbarian subclasses homebrew . You can roll a d8 in place of the normal damage of your unarmed strike. At lvl 5 the unarmed option gets better, but you could also just go two handed and deal more damage. a level 6 Kensei Monk's weapons are considered magical and can ignore weapon resistance and can spend 1 ki point to do extra damage . I guess the only thing that's leaving me feel like I'd probably never pick it (maybe a 3 lvl splash but not the whole way) is because I feel like the role of unstoppable damage sponge barbarian already exists (bear totem), and the other barbarian UA options are .



unarmed fighter 5e homebrew. Homebrewery link for those that are interested.
Okay first off kudos for leaning into valkyrie lore and second this is a fantastic take on a Primal . Both of those homebrew Primal Paths speak to the barbarian's deadliness in combat. I recently posted my idea for an unarmed Barbarian, and after a lot of helpful feedback I have re-branded it the Path of the Colossus. Barbarian cultures take on all kinds of roles. For some Barbarians, rage is a form of power.

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